INDUSTRY:
GAMING
CLIENT:
ELVTR COURSE
YEAR:
2025
EXPERIENCE:
FIGMA
Animal Crossing
about.
A UX/UI analysis of Animal Crossing: New Horizons focused on identifying areas where the player experience could be improved. Completed as part of ELVTR’s UX/UI in Gaming course, this project involved proposing thoughtful interface and usability enhancements.
challenge.
• Identifying opportunities for improvement within an existing game UI that’s already well-designed.
• Ensuring all new color choices meet accessibility standards and are inclusive for colorblind players.
• Minimizing cognitive overload by streamlining information and simplifying on-screen elements
design process.


wireframes & usability test.
final iteration - homepage
final iteration - nook phone screen
User Testing Results Notes:
Home Screen should have a pointer cursor to help guide users even more for user friendly interface, along with highlighting the next potential action/button. We could also stack the time and date for less clutter of text on top for a less overwhelming UI.
Nook Phone Screen will have the same pointer cursor from the home screen to be able to select and remove tasks on this screen. To divide tasks a line was also added to categorize tasks. A button on the bottom has also been added to add more tasks.
final design
Home Screen
Nook Phone Screen
final project outcome
Selected accessible, colorblind-friendly palettes while keeping the game’s style intact.
Simplified navigation flows to reduce cognitive overload.
Redesigned inventory and menu layouts to improve ease of use.